The Huntsmen are among the most wellarmed forces within the Guild of Siliciums sacred halls, and one of the most dreaded sights across the wasteland - that is, if you are a mutant, deemed hazardous to the continued plans of the Guild of Silicium. The difference between the Huntsmen and the Relocators is more than just the weapons and armour that they are equipped with, it's also a difference of theology. For where the Guild of Silicium itself concerns only itself with the preservation of technology and its study, the Relocators are those who think that the end of preserving the technology is to build a new and better world. The Huntsmen, however, see this gathering of technology as the means to create a world for only those who follow the creed of Silicium. In turn, this means that the Huntsmen care little for those who are not of the Guild and will gladly kill a whole settlement to claim a Sweetums Dispenser. They are more lenient on "potential" members - those who are born with no mutations - and will mainly threaten the populace into submission. Any mutants however...
About the figures:
So, yes, here we see one of the two factions within the Guild of Silicium. Of course, the members of the Huntsmen do not exactly boast of their exploits out in the wasteland and are - by and large - still respected within the Guild. But in reality, there's little to differentiate them from the savages they claim to oppose. For the campaign, their part is to either exterminate mutants; raid settlements and all in all just be generic bad guys.
The figures are Bauhaus Jungle Kommandos, currently in production at Prince August. I painted them in a uniform colour, with armour and clothes in colours that you would be likely to encounter in the wasteland.
As for their weapons in the game, they're simply either SMG's or LMG's with an additional rate of fire modifier. The original Jungle Kommandos had Gatling Shotguns which, while cool, was not exactly what I had in mind for these figures. Still.. gatling shotguns - there's just something about the concept, eh?
Right then, that concludes this week on Wasted Roads. See ya all on monday for more updates from the Wasteland! Highlights include; the Relocators, more Savages, movie and music review and hopefully the start of a big - and highly classified - conversion attempt. Stay tuned, and keep those comments going! :)
Oh, and have a good weekend!