The Vault

Showing posts with label Whiteline Nightmares. Show all posts
Showing posts with label Whiteline Nightmares. Show all posts

Thursday, February 05, 2009

Whiteline Nightmares: The Chitterbug

The chitterbug is one of the largest predators to be found out in the wasteland. Standing nearly 3 meters tall when poised for an attack, this deadly crawler can lash out its four talon limbs with deadly accuracy and speed, severing limb by limb from the hapless victim in mere seconds. Leading scholars and scientists have reason to believe that the chitterbug is not ‘native’ of earth, as biological mark-up would indicate that it is indeed an insect of sorts, yet they do not lay eggs but instead give birth in a very grim fashion – where the newly developed, and apparently even more dangerous young – fights its way out of its parent, gorging and maiming its way out as a fully adult chitterbug. What triggers this “birth” is hard to say, as there has yet been any case of chitterbugs giving birth in captivity. Nor has any deaths of a captured chitterbug been noted...

About the Figure:
The miniature used to represent the dread chitterbug comes from Hydra Miniatures Primal Dawn line of figures, more specifically it's a Kithix Hunter

It was painted rather fast as I'm still behind scheduele for the big-game-athon for this weekend. So, this update will be very, very short. In fact, it's over!

Cheers, and thanks for looking!

Tuesday, January 27, 2009

Whiteline Nightmares: Slagger Beasts

As with the Savages of yesterday, I've hit a golden streak in regards to getting some post apocalypse figures finished and photographed. With that said, here's some Slagger Beasts for your viewer enjoyment:







Slagger beasts often take the form of a bipedal, humanoid creature which measures around 2 – 2,5 meters in height, but variants include specimens with a height of up to 4 meters. It has a well developed and massive muscular structure and prominent teeth which allows it to rip most materials apart in mere seconds. It is believed by some Vault scientists, as well as scholars from the Guild of Silicium that the ‘slags might actually be a mutation of an ape like strain; seeing as they have started to observe very primitive social interaction between several nests out in the ruins of the wasteland.

Slagger beast pelts are a sought after commodity within the settlements of the wasteland as their hides makes for excellent armour whilst some say that eating raw slagger beast liver should provide a man with regenerative abilities although scientists and scholars alike have yet to determine whether this is a common attribute of the slagger beast or if a rare strain of mutation lead to such a development.

About the figures:
The first of the two slagger beasts (or 'slags) is from Privateer Press, specifically their Pyre Troll from their Hordes line up of games. The other 'slag, is from Hasslefree Miniatures, specifically their Aquatic Troll. Both were painted in a very similar pattern, with some P3 Beast Hide as their base coat and sharing as many colours as possible between the two. 

Uses in the game:
The initial idea for adding the 'slags to Wasteland Chronicles was to have a generic beastie, not unlike the Deathclaw of Fallout fame, but something that wasn't quite out there in terms of power. The 'slags do form up a sort of community, with female 'slags and 'slag pups, which can prove to be quite a nuisance for any would be scavenger who happens to stumble upon their lair.

They can also serve as bodyguards for some psykers who take control of the poor 'slag, puppeteering it along against its will. And it could make for an interesting encounter line where the players are litterally besieged by 'slags, and have to figure out why they're on the prowl.

Or perhaps a mad scientist has found a nest of 'slags who all have that rare regenerative strain in their genecode, and has sent our hapless adventurers out to retrieve as many samples as possible. But perhaps another budding genetisist is out there, looking for the very same blood samples as the characters. And also, how are you going to go about capturing a walking bundle of muscle? Or reverse the tables and have the players be the 'slags, trying to survive against the evil humans.

But most importantly, they serve perfectly fine in the role as a big, bad monster to make the players sweat a bit during a rather routine "go fetch the crate... deep in the 'slags' nest!" scenario.

Next up:
As I said yesterday, the next thing is going to be a review of Combat Zone and it's possible use for post-apocalyptic wargaming. Stay tuned!

Wednesday, December 20, 2006

The Road Warrior: About This Blog

Or "What the hell does the title mean?"

Well, as the last post stated, then this Blog is primarily about Our Road Warriors campaign in Avalon (http://www.avalon.dk) where we're just gearing up for a campaign to test the Road Warriors Mod and see if there should be made any changes for the final 1.0 Version. We're even debating wether the mod should be renamed into "City Limits" to show the games heritage to No Limits. But for now, it's split down the middle, although I'm starting to rather like that name.

Anyway, enough about this - that'll be a post unto itself. You see, this post is to explain the posts on this blog, or rather, what each post is all about. To this end, I've divided all of the future posts into the following sections:

The Road Warrior - This section covers my own personal rants, musings and what not. This section will have fresh articles whenever I have something personal to say; something nice to say and, hopefully not too often, something to rant about. This section also covers the general history of the blog and might venture into other areas not associated with PA.

Warriors of the Wasteland - This section will cover all aspects of gang creation as well as gang ideas and possible highlights and spotlights on gangs from around the world. Each article will have a short backstory of the given gang, some future ideas, some pictures, and if they become notorious enough then it will also feature those gangers who have crawled their way from the Newb bottom to the Legendary Top.

Bartertown - This section will cover any new ideas which will, eventually, be implemented into a new version of the rules. This section will cover all those purchasing options that I completely missed in the current version of the Mod, and will allow for players to utilize these new ideas before they're put into the final version. Some items will, of course, be up for international playtesting before they are implemented into Road Warriors.

Whiteline Nightmares - This section is reserved for those players who want a little more bite out of their games. The idea is to cover the options for setting up a narrative campaign, with a GM who launches new and weird scenarios and ideas to the campaign - akin to the Arbitrator campaign system mentioned in Necromunda: Outlanders. This section will be full of GM tools such as Zombies, Road Blocks, Law & Order and a whole lot more.

The Day After - My vision for this section is to invent some sort of "official" fluff for Road Warriors. Although, I will never enforce any such use of fluff on any game out there but it is always nice to have some sort of framework to expand on. It's an entirely optional setting, but it might add a lot of flavor to your games - or help you create your own setting.

Land Scraping - A very basic article, explaining the various types of terrain out there and possible rules for the bits and pieces of terrain that I, the companies or others conjure up. It will also serve as a tutorial to add that Post Apocalyptic feeling to your gameboard.

Vault Dwellers Delight - A complete review section of all things Post Apocalyptic. Ranging from games, to books, to films and even possible choices for soundtracks or simply just music with some sort of post apocalypse feel; it's all gonna be reviewed here. Suggestions are more than welcome for reviews. Already I have a huge line up of EM4's figures as well as Urban Mammoth Figures planned for review.

Road to Avalon - And finally, this section will cover our weekly games down in Avalon. Here I'll post news from the games, gangs and the general going ons for our campaign. The section will be further broken down into various new areas such as "Battle Reports", "Avalon Weekly" a small newspaper for the campaign and whatever strikes the campaigns fancy.

So, with this lengthy introduction I hope you feel safe to check out the blog, and hopefully bookmark it for future use. As soon as I've figured out the whole labels thing, then I'll have everything properly archived on this blog for easy reference.

In addition, it's my hope to have this blog updated at least once per week, and if the tough gets going then my plans are for it to be daily updated, all subject to the whims of real life.

Happy Gaming!