The Vault

Showing posts with label Land Scraping. Show all posts
Showing posts with label Land Scraping. Show all posts

Wednesday, December 20, 2006

Land Scraping: Spotlight on Monolith Designs

Whilst fixing my links, and looking through my bookmarks, I stumbled upon this very interesting shop:
Monolith Designs, UK

In particular I found that the modern day terrain seems like a very good steal, especially these here Spaceport Domiciles:
Small Spaceport Domicile OR a Renegade Vaulties new home?
It would not be a far stretch to assume that these buildings could be constructed by very basic means and would definately add some flavor to Renegade societies, small ungated cities and the likes - all in all, perfect for the desert feel of the Wasteland. I blame Fallout's Vault-City for these ideas!

However, I also really liked these here brick ruins:
Three Walls
Double Corner
They are just perfect for my vision of the blasted landscape that would remain in most built up areas. Or they could be perfect for NoGo areas of the remaining Civ's PZ's (after all, the Law can't be everywhere all the time), just waiting for a clean-up.

In addition, Monolith Designs also produce a line of Adobe buildings which look mighty interesting as well;
25mm Adobe Building
as well as this Hummer (and admit it, your gang is in desperate need of a hummer!):
HMMV - THE choice of wheels in the Wastelands
It would seem that there are many other vehicles in this range however, since there are no pictures, then it's hard to see whether or not they fit my general idea for the post apocalypse. Looks like I'll just have to purchase some and take a few snapshots for this here blog!
As you'll also note, then there's a couple of neat little bins and skips in that range as well:
In the future, recycling makes the world go round

And finally, who can resist a company who let's you purchase this:
In strange aeons, even Death may become a statue for worship...
I'd rather like to build up a small Civ enclave, where everyone and their brother have fallen to the lure of the one and truly dark god.

As soon as these holidays are over, I'll purchase a good selection of these here terrain bits and post a Vault Dwellers Delight on the items I purchased. Most notably to see if the Hummer as well as the terrain stands up well to my collection of 28mm Scavengers, Nomads and assorted denziens of the Wasteland. Till then.

Happy Gaming!

The Road Warrior: About This Blog

Or "What the hell does the title mean?"

Well, as the last post stated, then this Blog is primarily about Our Road Warriors campaign in Avalon (http://www.avalon.dk) where we're just gearing up for a campaign to test the Road Warriors Mod and see if there should be made any changes for the final 1.0 Version. We're even debating wether the mod should be renamed into "City Limits" to show the games heritage to No Limits. But for now, it's split down the middle, although I'm starting to rather like that name.

Anyway, enough about this - that'll be a post unto itself. You see, this post is to explain the posts on this blog, or rather, what each post is all about. To this end, I've divided all of the future posts into the following sections:

The Road Warrior - This section covers my own personal rants, musings and what not. This section will have fresh articles whenever I have something personal to say; something nice to say and, hopefully not too often, something to rant about. This section also covers the general history of the blog and might venture into other areas not associated with PA.

Warriors of the Wasteland - This section will cover all aspects of gang creation as well as gang ideas and possible highlights and spotlights on gangs from around the world. Each article will have a short backstory of the given gang, some future ideas, some pictures, and if they become notorious enough then it will also feature those gangers who have crawled their way from the Newb bottom to the Legendary Top.

Bartertown - This section will cover any new ideas which will, eventually, be implemented into a new version of the rules. This section will cover all those purchasing options that I completely missed in the current version of the Mod, and will allow for players to utilize these new ideas before they're put into the final version. Some items will, of course, be up for international playtesting before they are implemented into Road Warriors.

Whiteline Nightmares - This section is reserved for those players who want a little more bite out of their games. The idea is to cover the options for setting up a narrative campaign, with a GM who launches new and weird scenarios and ideas to the campaign - akin to the Arbitrator campaign system mentioned in Necromunda: Outlanders. This section will be full of GM tools such as Zombies, Road Blocks, Law & Order and a whole lot more.

The Day After - My vision for this section is to invent some sort of "official" fluff for Road Warriors. Although, I will never enforce any such use of fluff on any game out there but it is always nice to have some sort of framework to expand on. It's an entirely optional setting, but it might add a lot of flavor to your games - or help you create your own setting.

Land Scraping - A very basic article, explaining the various types of terrain out there and possible rules for the bits and pieces of terrain that I, the companies or others conjure up. It will also serve as a tutorial to add that Post Apocalyptic feeling to your gameboard.

Vault Dwellers Delight - A complete review section of all things Post Apocalyptic. Ranging from games, to books, to films and even possible choices for soundtracks or simply just music with some sort of post apocalypse feel; it's all gonna be reviewed here. Suggestions are more than welcome for reviews. Already I have a huge line up of EM4's figures as well as Urban Mammoth Figures planned for review.

Road to Avalon - And finally, this section will cover our weekly games down in Avalon. Here I'll post news from the games, gangs and the general going ons for our campaign. The section will be further broken down into various new areas such as "Battle Reports", "Avalon Weekly" a small newspaper for the campaign and whatever strikes the campaigns fancy.

So, with this lengthy introduction I hope you feel safe to check out the blog, and hopefully bookmark it for future use. As soon as I've figured out the whole labels thing, then I'll have everything properly archived on this blog for easy reference.

In addition, it's my hope to have this blog updated at least once per week, and if the tough gets going then my plans are for it to be daily updated, all subject to the whims of real life.

Happy Gaming!